
November 17th, 2002, 05:26 PM
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Corporal
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Join Date: Oct 2001
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
[QB
I'm not really sure what you mean in #3. isn't this basically what you get when you view a tech? It shows you what each level will get you.
[/QB]
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For me, I consider a component or facility obsolete if:
1) If a component or facility will be upgraded by use of the "Upgrade" feature under the ship construction window, or "Upgrade" button under the planet construction window
2) If a component/facility will no longer be displayed when the "Latest" button is actived either under the ship construction window,or the planet construction window.
What I mean is a new feature that would allow you to could enter a certain tech level (perhaps under your current tech tree setup, but with a "Latest" button), and the Modder would display only those components/facilities which would be shown by the SEIV engine as "LATEST" in the construction windows for design ships or facilities.
Only those components/facilites which do not have another component/facility at this particular tech level, or better yet, combination of tech levels , which makes them obsolete would be displayed. It would allow a snap shot of what a race will be upgrading to and utilizing at a particular point (tech level) in the game.
It would be sharp if this could be done; it would easily allow you see if your upgrade plan in a mod was broken or not. Allow you to see if your modded components will surplant the right other components at the right time, and if "this" will really ugrade to "that", when you finally hit the proper tech levels.
CombatSquirrel
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