
November 25th, 2002, 03:27 PM
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Join Date: Jan 2001
Location: Ohio
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
Anyone like to help me with this:
One thing I've added to my new Version is an ability to filter out abilities that do not apply. So when you are viewing a component you will only be able to select abilities that will work on a component. You will be able to toggle this filtering on and off since I know occasionally modders knowingly add abilites that don't work for good reasons. I added this feature by editing the abilites.txt file and adding a "type :=" line with 3 options: Component, Facility, or System. (for Vehicles I assume if if works on a component it works on a vehicle) I was hoping someone with some modding experience could look at the new file and tell me If I've got anything wrong.
AbilitiesNew.txt
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Ok, you say this can be toggled on and off, but I don't see how to do it. I know of one mistake. There are probably others. code:
Type := Component
Phased Shield Generation
Value1 = Amount of phased shields generated.
Value2 =
This ability can be used for facilities as well as components.
I seem to recall at one point finding out that there were abilities in the game that are not listed anywhere in the abilities file. I can't confirm that at the moment, perhaps someone else can help with that. Maybe cross checking the components and facilities files with the abilities file will turn something up. If there are some then you are going to want to either add them to your modified ability file, or allow manual entry and not just selecting from the drop down list.
Geoschmo
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