
November 26th, 2002, 01:06 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by geoschmo:
Ok, you say this can be toggled on and off, but I don't see how to do it. I know of one mistake.
Geoschmo
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Under the file menu you will see 'Filter Abilities list" It can be checked on and off there. I'm sure there are a few mistakes in that list scince I really have spent much time modding myself.
The only ability I know of that is not in the Abilities.txt is 'Launch Drones' This item is added to the list. I wrote a little prgram that scanned the abilities mention in components.txt and 'launch drones' was the only one not found also in abilities.txt. I really should check the facility and other files too.
Thanks for looking it over.
Edit: I noticed another one wrong: Component Repair. I also noticed that that the ability gets listed wrong if it is not correct in the new abilities file. ie when clicking Ship Yard facility the 'component repair' ability is not in the list so shows up as 'change bad event chance' even though it is ok in the txt file.
I suggest anyone useing ver 1.6 leave the 'Filter Abilities list' unchecked untill I perfect it a bit more.
[ November 25, 2002, 23:19: Message edited by: DavidG ]
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