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SE4 Modder Ver 1.76 (updated for ver 1.91)
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November 26th, 2002, 01:43 PM
DavidG
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Originally posted by Krsqk:
Just checking...do you make allowances for abilities which have more than one use? I.e., the component repair for components and facilities? Or do you need to turn filtering off for that?
Yea. I added lines to the txt file that say for example "Type := Component, Facility". Values can be Component, Facility, or System. For vehicles I assumed that if it works on a Component it works on a Vehcile.
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