Quote:
Originally Posted by brxbrx
Horrors. Lots and lots of horrors. He'll succumb eventually.
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And how do you get these horrors in a position to attack him? (other than waiting and hoping some show up naturally from his horror marks.) Remember that he's moving every turn in the magical movement fase, so you
can not go after him. Send Horrors are not assassination spells, so they'll just attack the province the Frost Father allready left. (Usefull and cheap way to take back the province with the help of a scout, but that's not really what we're looking for.

)
Quote:
Originally Posted by triqui
Vengeance of the Dead. I don't know if they have modified it lately in CBM or something, but that spell autokills any SC, period.
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I don't get the massive love for Vengeance of the Dead in these parts. It's only useful in a very limited set of circumstances. In this case it's strictly inferior to Mind Hunt in every way. (Significantly harder to cast and a succesful cast isn't a sure kill - remember, we're facing the Aegis here, so the pretender will need to have accumulated a massive amount of kills to succumb to the turn timer - I
am assuming the pretender isn't protected by S mages here: Since the pretender is moving every turn, any astral mages used to keep him safe would be left stranded and easy prey. [Barring stealth-capable S mages, but we're getting really far into counter-counter-counter territory here...])
Quote:
Originally Posted by Finalgenesis
GoRed Gargoyle would make good patrollers against tele raider if you can get a couple of them equipped. [...] Stuff about Gargoyles
[...]
Finally, an example patrol team (many other types of patrol team that can work):
1. Bane - Eye of aiming, summer sword. Script cast
2. Bane - Piercer (or Just man)
3. Bane - Piercer (or Just man)
4. Chaff troops
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Patrol teams along these or other lines might be able to beat the monster pretender, though I'm not sure of it. (I haven't really experimented with missile weapons of various kinds to kill SC's) The problem is: How many patrol teams can you afford to just have wandering around in your territory on the off chance the pretender teleports on top of them? (And not something else, that is able or designed to take them on.) Sure, you might defend a couple of important provinces, or incorporate them into your real armies you want to keep safe, but protecting your territory this way? Not so much I'd say.
I'm sorry to be such a downer, it's just that the Boots of the Planes take away so many options to counter a SC it's not even funny anymore. (Unless it's you who has them, then you can laugh evilly all day long.

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Really, barring Mind Hunt success I'd just make sure the
real forces you have out in the field to conquer defended enemy castles have an option to take him on (Either anti-SC's, MR or die spells or the blood counters, as discussed above.) in case he drops in to spoil the party, and otherwise ignore him while retaking the lost provinces as cheaply as possible. (And making sure you have nothing valuable in the field that you can't protect from him - though you might try to bait him with a juicy medium-sized force)