Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Great program. It's been really useful so far and I've only used it to pick component features and calculate tech costs.
I did find a weird bug though. Military Science isn't being counted in the tech costs. Combat Sensors costs 425000 research to max; ECM is only listed as needing 375000. Torpedos and point-defense weapons are similarly affected, as are the Ship Training and Fleet Training facilities; anything that has military science as a pre-requisite.
As far as I can tell, it is limited to only the mil sci tech area not being counted toward research costs.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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