View Single Post
  #2  
Old March 2nd, 2003, 05:11 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Captain Kwok:
I don't usually use the modder for components, but when I use it for systemtypes - I usually end up getting an error that causes the 'physical type' box not to display and therefore I can't add any more entries. It sticks at whatever object # it occurs at and is still present after closing the program and restarting.
Hmm just got this myself. Is definately a memory thing which means it's gonna be a pain to fix.

Edit: Just did a litle more testing and it would seen the memory pigishness of the program is just in the System Types screen. In the test I ran running the prorgram dropped my free resources from 57% - 46%. Viewing most things changed this slightly but viewing System Types droped it to 6% then 2%

[ March 02, 2003, 15:21: Message edited by: DavidG ]
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote