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Old October 4th, 2011, 08:21 AM

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Default Re: Whoah theres a lot of micro management in this game

Ive looked at some of the wiki articles and the threads here, but im still confused about some things.

My understanding is that going deep into a path of magic is mostly for the bless right? Which seems to work best with a nation that has recruit everywhere sacred troops, at least average priests (for divine blessing) and decent sacred troops. Also best taken dormant/imprisoned since you are mainly using them for the bless anyway.

Rainbow mages seem to be mostly there for vesatility, but i dont understand how this versatility works. Obviously your pretender can cast a wider variety of spells and help in site searching...but is that all?

Im still stuck on mage support for battles unfortunately. +1 path items only bring you so far, and they tend to be a little fragile to spam empowerment on.

One thing i noticed is that my mages in combat, especially my pretender, have a very high tedency to ignore my script and cast random stuff. E.G. I set prince of death to cast shadow blast (or whatever the AOE level 5 evocation spell is...). I even put him infront of my undead horde. Instead of casting though, he just spams animate dead/skeletons instead(what IS the difference between those two spells anyway? Help text is very vauge.)

Weapons - Besides the flame/frost brands, are there any other weapons that do AOE damage?

Also can anyone confirm that there are no bugs associated with the ermor arch bishop/innocentius healing abilities? I have 5 of them +innocentius in a province, set to heal for 30+ turns, and they have yet to heal a SINGLE affliction. For the record, how exactly do undead gain affliction anyway? They are...undead! They dont even have eyeballs, how are they affected by the loss of an eye or a chest wound?

Biggest annoyances now :

-Shift + m everytime i conquer a new province, for site searching spells

-Can't queue forging

-Cant queue researchers, and theres no way to make them default to research when built

-Can't figure out a way to use archers effectively. It seems way easier to just make 3 large block of troops and ZERG RUSH KEKEKE and not worry about friendly fire. I tried using a caelum stack of icyguards + blizzard warriors...even with wind guide, the archers never amounted to much kills while the icyblades destroyed anything they charged.
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