Quote:
Originally Posted by Jiggymike
-I think part of the problem with scripting is the range on spells (I could be totally off base here but this is just what I feel like I've seen, most people on this forum have a far better understanding of the base mechanics behind the game than I do). If your mage is way in the back and you script him to cast a spell with a range of like 25 that can't reach the enemy, he'll just do something else and he won't go back to the spell he was supposed to cast previously. Either position your mage closer or start with self-buff spells or those with high range e.g. Frighten.
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Range is a lot of it, but when it comes to self buffs the AI stubbornly refuses to cast some. The best example of this is taking any unit with a complete resistance, casting a protection upgrade spell that reduces it, then trying to cast an elemental resistance spell to bring it back up - the last step rarely goes as planned. There is a lot of weirdness in the AI, but you do get used to it pretty quickly, even if it does retain the ability to throw the occasional surprise.