Quote:
Originally Posted by Adept
Here is an example of how the Skratti werewolf thug is far form extinct despite not having weapon or helmet slots.
I'm sure you all know how to do this. All you need is enough vaetti hags (which you'll want anyway for cheap researchers) to score one or two with astral. Then You need to rush Alteration 4 for Quicken Self, Body Ethereal and Luck. Since the Hag fits in the same square as the giant werewolf after two rounds of buffing your totally unequipped early game überthug looks like this:

(in the picture 2 of them are tearing apart experienced heavy cavalry).
In the other picture you see the rest of the indie lvl 9 defenders. As can be expected in the battle nobody lands a single hit on the werewolves.

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Why are we using indies as a measure of balance? Especially indies vs. *4 turns of mage recruitment* which requires two 1/4 hags (so we're looking at 18 turns of recruitment time on average to even see that), by which point there aren't going to be any indies? (Ok, your second fort coming online is going to speed that up, maybe, but indies are mostly gone by turn 12, you'll be lucky to have this ready to go before then).