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Old October 6th, 2011, 01:12 PM

Amorphous Amorphous is offline
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Default Re: MA Ulm in CBM 1.9x

Quote:
Originally Posted by Mightypeon View Post
The point about interesting tactics opened by improved arbalest range is well taken, yet I do have to add something else:

There is another important breakpoint:
At Protection 20, Crossbows do an average damage of 0 (no bonus to the DRN rolls), while Arbalests still do a damage of 4.
Protection 20 is nearly exclusive to Plate units and heavy cavalry.
Many of Ulms mellee troops (everything wearing Blacksteel) have Protection ratings in this area (21 to be exact, meaning that Damage is DRN comparison -1), and are thus "resistant" to Crossbows but not Arbalests, which is also a reason to favor them over the protection 17 troops under most circumstances.
So, while the Arbalest does more damage to Protection 10 troops tangling with Ulms mellee, the crossbow does a bit less damage to those enemies, yet nearly no damage to Ulms own forces. Against enemies engaged in mellee with Ulms national troops, Crossbows are better.
Due to range, and the fact that an Arbalest will propably one shot archers with 10 HP and less than 8 protection, Arbalests are better for targetting archers, but Sappers do this job quite nicely too.

Friendly Fire from Crossbows is further reduced by crossbows beeing 1 more (actually 2 since precision above 10 counts double) precise.
Also, Crossbows are better point blank weapons with a "no deviation range" of 5 squares.
Now, if I had the choice of Sappers with Arbalests or Sappers with Crossbows, I would pick the Arbalests in many cases, and the crossbow in other cases.
But if you add Map Move 2 (which is rare and thus highly usefull for MA Ulm) and the Siege Bonus to the bargain...

Also, in my opinion the gold cost difference (iirc 10 for the arbalest and 14 for the Sappers) exists but both of those troops only cost 1 upkeep. And the lower resource cost on the Sappers allows you to buy more superior Blacksteel heavies for your mellee line.
Soyweiser covered the upkeep well. As for the rest, your argument leaves out a few important things.

I specifically pointed out heavy infantry or infantry with heightened protection as reasonable targets for arbalests. A protection of 10 does not fall into that category. Again, look at my earlier example of 14 protection, which is quite common in MA. Smack on protection and you have 21 protection here, as well. Even without magic, plenty of nations can field troops with protection in the 16-17 range (frequently with even better head protection). These same units frequently have 11-12 hp, meaning you need an average of 5-6 crossbow bolt hits to kill one unit. You need 2 arbalest bolt hits to do the same.

Friendly fire from arbalests hurt more, that is true, but if that is the only thing you are after, you should not field any sort crossbows, at all. You also have to consider what the opposing army does while you are attacking its front line to rather little effect. Presumably that player has some sort of plan. And since that player is not playing Ulm, but against it, you can be pretty certain that the plan is not to just throw masses of Ulm-inferior heavy infantry at you and hope for victory. You need to go through the opposing infantry as quickly as possible.

To protect yourself from the arbalest bolts that manage to do this reasonably well, you do not only have better protection, you also have towershields.

I hope that it is clear that I am not trying to say that the arbalest units are always better units than sappers, but instead that arbalests fill an important niche in the Ulm roster.
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