Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
I'll direct this solely at Nightfall:
Like I said, I wrote that post when overtired from international travel, so it had an extra bit of unwarranted bitterness injected in to some IMO warranted complaints about how Hinnom is balanced. I think we have only been at war for 3 turns that I put turn orders in, since I think it is end of turn 62 now and turn 58 was when I think you attacked me, so I haven't been going after your capital since I was going to try to take Niefelheim's forts and hope that TC could keep the pressure on you so I didn't have a determined foe at my backside when I turned my full focus on you. I did have every intention of RA your capital and then siege/taxing it once I was ready to fully engage with you, but a stale turn when my flight out of the country didn't get me to an internet connection as fast as I thought it would disrupted my chance to siege your capital while you would be responding to my raiders on your northern coast.
As for not properly scripting the EKs, I didn't script them to cast any gem-spells.
This was my spell list: Invul - Summon Earth Power - Earth Might - Iron Will - Legions of Steel - Attack Closest
And some how they ended up casting summon earth elemental and blade wind. I had one of my nationals casting blade wind unscripted too, although that one I was able to puzzle out since Strength of Gaia has some effects that overlap with some of the other spells they can cast like personal regeneration and summon earth power.
The EK scripts didn't make any sense to me at all and still don't. And I removed all gems from them so I think any gems they have is because one of them gets 1 gem per turn.
Anyways, I'm not saying that the game isn't winnable, even at this point, just that it's not fun to do all the micro involved and to be set back so much in a few turns due to RL and poor programming code and know that any setbacks you suffer are more easily recouped - my 1 capital mage can get thwarted by 20-30 of your PD and cost as much as your capital mages who can take 50-60 Caelum PD no problem.
My strategy once I could focus on you was going to be take your capital directly so that your guys wouldn't be able to teleport back and would be more vulnerable to anti-SC tactics and mostly have random magic duelers wandering around patrolling my land to catch the kits that they could from you until I could.
Going after the blood hunters requires knowing which citadel had them, and like I said, I was only at war with you for 3 actual turns before you claimed victory, so no chance to probe and prod yet.
And, for the record I know that Melqs and Baals are killable (I killed one with robe of invuln and gift of health afterall). Hinnom is just insanely better than any other race. If you don't believe me you can do 10 ai vs ai games and a random assortment of map sizes and watch Hinnom's score graph compared to other nations with the exact same strategic and tactical AI. Guess who wins every single time?
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