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Old October 13th, 2011, 09:32 PM

Excist Excist is offline
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Default Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)

Regarding your final points:
- The biggest one - Hugely Capital Dependant, I spent pretty much the entire game at war without a single dome and my capital was not shut down for A SINGLE TURN.
I was only just starting to fight with you when poor scripting and a stale turn set me back, but I had been advising TC to go for your capital for 20 odd turns ever since you 2 started fighting. That would have been one of my main goals to cut off the teleporting SC strategy along with churning out crossbows that cause blindness to take out the SCs that have nowhere to return to.
-- Blood hunters - Not a single opponent made a concerted effort to raid my blood hunters; which were all set to retreat by the way.
Have to know where the blood hunters are to raid them. I suppose in hind sight I should have looked for a small-med province and taken my chances there, and I probably would have if we had fought each other more than a few turns. This is only my 2nd game and my first that I made it to the end-game, so that may be a noob area that I'm just learning.
-- Using the right tool against the right target - All three Baal/Melquart types (depending on the random path) have completely different strengths and weaknesses and should be fought using completely different tactics.
Well, teleporting in and out is a good way to nullify that. I could only chance into your Astral Melqs and Baals with random patrollers, who would have to be randomly effective against your random weakness
-- Most of your post didn't annoy me because I understand that a lot of this isn't obvious from the other side of the fence, which is why I've tried to keep this post informative and instructive; and I hope it reads that way.
But I must say I kind of resent the fact that your complaining about feeling like your inability to match my economy is entirely due to an unfair realm advantage when your running -7 scales compared to my +4
I wasn't complaining about inability to match economy. I felt that our economies were actually fairly similar (or more accurately, were similar before you started raiding me and would have been similar again after I had a chance to gear up to fight you and counter-raid more effectively), but what I was complaining about was that once I have the gold/gems, I have less useful things to spend them on, which makes it frustrating to spend 10 turns making up what a crappy spell-casting AI and 1 stale turn had cost me, especially knowing that your SCs were comparatively much more easy to script (script ctrl-1 to teleport in and script ctrl-2 to teleport out) and creating anti-SC armies and thugs that could work against a random assortment of weaknesses was much harder and expensive.

I wouldn't have conceded and would have played this out to the end if you hadn't offered to claim victory, but seeing as how after the way things have gone I wasn't having fun doing my turns, I'm just as happy to let you claim victory.
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