Alright, turn sent, and I've seen that big battle from the previous turn... quite lengthy!
While I lost almost no commanders during the battle, the 20 who routed were all lost. Sigh.
I did learn some useful things, however! First, fire resistance (even 100%) doesn't protect against magma eruption. Second, Darkness pays incredible dividends for the cost. Third, Relief isn't an instant fatigue reset, and shouldn't be the last spell scripted
