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Originally Posted by Amorphous
As far as I know, all AN ranged weapons in the game also disregard the parry part of the ranged hit calculation. Whether this is a necessary result from the armour negating property or not, I could not say. The documentation is, as far as I can see, not entirely unambigous in this case and I have not experimented with ranged AN attacks.
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Sombre posted this on dom3mods:
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Can someone go and correct the people in this thread on Crapnel please?
http://forum.shrapnelgames.com/showthread.php?t=47910
Whether or not a ranged weapon is AN has nothing to do with whether it ignores shields and shield prot values are never factored in against missile weapons. That said in the vanilla game I think every AN missile weapon does ignore shields.
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So AN and ignoring shields are sparate properties for ranged weapons, but all vanilla AN ranged weapons seem have them both, which is why they seem to be linked. But if you mod a ranged weapon to do AN damage it will not ignore shields unless you set that as well.