Re: Balancing Intel
Geo - the point is not to completely overhaul the system, because for the most part like it. It's the troublemaker projects I want to deal with, and I think these changes would make a significant difference:
Resource Procurment -- Increase cost -- 30,000; Decrease effect 5000 of each --> this increases cost by 50%, and halves the effect
Food Contamination -- Decrease effect to killing 5M population (instead of 100M). Or increase cost: 100,000. --> this reduces the effect by 95%
Puppet Political Parties -- Remove --> reduces effect 100% (hehe)
Trade Distruption -- Decrease effect to -5% trade, or remove --> reduces effect by (up to) 75%
Crew Insurrection -- Remove, or give it a chance of failure (50%) --> reduces effect by 50%
Graeme Dice - What level would you suggest? Note how effective it would still be against new colonies and colonies with abducted alien populations that you can't easily replenish.
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