Re: Balancing Defensive Bonuses
1. You will ALWAYS have 1% chance to hit. Minimum.
2. The base chance to hit is 100%-10% per square of range.
3. Destroyers do not have room for all those nice toys and still have a decent weapons load; max engines and those things gives you 120kt. One shield, four APBs. If you go with *less* engines, your opponent can close the range with impunity, negating your bonus.. or hold it open and pelt you with large numbers of missiles. Or build Organic ships and ram..
"(2) Remove the defense bonus for stealth armor. People will still research it and use it, even without its bonus."
Sorry, please come again, I think. Stealth armor is WORSE in protection than standard armor, and the level 1 cloak is only really useful very early on.
"(3) Eliminate or weaken training facilities. These are used only by experienced players, and make it impossible for newer players to compete."
Then maybe they should learn that an untrained navy dies? Weaken a bit, yes. A bit.
"(4) Decrease ECM to +15/+30/+45"
Amblivalent.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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