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Old July 24th, 2002, 02:47 AM

spoon spoon is offline
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Default Re: Balancing Defensive Bonuses

Quote:
Originally posted by Suicide Junkie:
The modifiers all add, with a base To-Hit of 100% at range zero.
See what happens when you have faulty information? Faulty ideas! I'll probably just lower training to 1% as you suggest, and decrease ECM to 15/30/45. 100% at range 0 seems fine, and I wouldn't want to muck with that.

Quote:
Originally posted by Suicide Junkie:
Fixes:
2) No. That is 80kt of space to get +30% defense. It is already weak enough.
training.
(I still think the cloaking ability for stealth armor, though only useful early on, is extraordinarily useful for the early game, and people will still research armor to 4 for stealth armor alone. Not everything needs to be useful for the entire game. In fact, I think it's better that certain techs have life-spans).
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