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				 Re: Randomocalypse 0.3.5.2 - Nation randomizer for all platforms 
 There was some rewriting from since the C# version which might account for increased performance, but all in all most of it probably has something to do with general changes. Tweaking settings shifts the time taken before a suitable nation is found pretty considerably.
 And yes, while it might be ready for multiplayer per se, providing a pile of choices for players is recommended since the balance algorithm isn't really very precise.
 
 EDIT: Next few days or today will get some major tweaks btw. I'm gonna remove the rule that nations with B2 or higher primary or secondary mage automatically get a blood hunter. That's really not needed. I'm also gonna make a better sacred-troop balance system that takes into account the fact that when you have a superb recruit everywhere sacred your troops matter a whole lot less.
 
 Also mage algorithm needs tweaking.
 
                 Last edited by elmokki; October 26th, 2011 at 03:31 AM..
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