Re: Balancing Race Construction
Advanced Power Conservation: 500
Maybe..
Mechanoids: 250
Plague bombs are pretty powerful weapons; I'd say 500.
Lucky: 250
Again, this is more important than it might appear. Having your star blow up really, really sucks.. this is more valuble the more events come into play.
Natural Merchants: 250
One free facility per star system, no chance of going broke because you lost a spaceport or three. This is worth more than 250
Advanced Storage: 1250
Not sure what the default point value is; if it's less than the changed value I agree.
Hardy Industrialist: 1250
Remeber that it only affects planet-bound ship yards..
Psychic: 1000
Eep! Two words. Alligance Subverter! This is quite easily worth 1500. Also has training facilities that work anywhere in the system, which means your ships can be training *and* guarding your choke points at the same time.
Religious: 2000
Too expensive for little gain other than the Talisman.
Temporal: 100
Temporal shipyards are quite a nice thing to have, so are the weapons. Compare this to the 1250 point Advanced Construction and remember that temportal gives you more than just fast yards
Crystallurgy: 750 (alternately, make their armor-piercing weapon a lot stronger)
Eep! Check out the Crystalline armor sometime.
Organic: 1500
Good.
Emotionless: 250
heh. This would actually GIVE you points. You get 800 right now for dropping the happyness to min. It needs to be at least 1100 IMO; riots can really ruin your day.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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