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Old October 26th, 2011, 07:14 AM
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Default Re: MA -Myconos- Last of the Fungi

Thanks for all the kind word y'all. Keeps one motivated .

The wolf units are really strange. I used #copystat to copy the statistics of the normal wolves but apparently it also copies some unknown flag that is used to define the sprite of the unit. That this is also happening with some spiders is new to me. Anyway it will be fixed in the next version as I replace the #copystat with actual statistic.

Thematically I do want to have an auto communion. Somewhere in the mod I tell how the Myconids were the ones who taught the Pythiums Theurg how to communion.
Now the Mycelial grid is compromised by the parasites and the higher forms use this to their benefit like the higher form Mushrooms once did. This might make them OP in the late game, maybe.
Currently one game is being played with Myconos and I'll await feedback to see how they fare. http://z7.invisionfree.com/Dom3mods/...?showtopic=543

That said, I do want to change magic levels somewhat to have a random component in them. And nifty ideas are always welcome.
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