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Old October 27th, 2011, 09:12 AM
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Default Re: T key accuracy report varies

Quote:
Originally Posted by Case23 View Post
That fits. It had seemed that counted hits weren't as many as probabilistic hits but I was chalking it up to observer disappointment bias. That also explains one observation where hit probability went down with a range reduction in a test scenario.

I know the exact formulas are confidential as a condition of code release from SSI, but can you give any hints as to the relation between accuracy and hit probability for direct fire weapons?
other than what is written in the mobhack help etc - no

if you want to build up some statistics and "back fit" the results to some formula, then use a firing range scenario and fire a statistically significant number of shots in a guaranteed identical manner. Observe the reported to-hit chance as reported in the info line.

Quote:

I recall seeing a post in which either you or Don said something to the effect that accuracy had no effect on indirect fire weapons, but I think I saw another saying that one of the patches altered that so that higher accuracy tended to cluster shots within a tighter range. Is that indeed the case? Does higher accuracy also tend to reduce drift of the aim point in the bombard screen?
accuracy is used in the direct fire code, and nowhere in the indirect bombardment code.

Quote:

I did have a moment of trouble figuring out how to account for an accuracy of 0 for Katyushas in my model of indirect weapon lethality. Eventually, I decided to just ignore it.
cheers
Andy
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