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Originally Posted by Case23
That fits. It had seemed that counted hits weren't as many as probabilistic hits but I was chalking it up to observer disappointment bias. That also explains one observation where hit probability went down with a range reduction in a test scenario.
I know the exact formulas are confidential as a condition of code release from SSI, but can you give any hints as to the relation between accuracy and hit probability for direct fire weapons?
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other than what is written in the mobhack help etc - no
if you want to build up some statistics and "back fit" the results to some formula, then use a firing range scenario and fire a statistically significant number of shots in a guaranteed identical manner. Observe the reported to-hit chance as reported in the info line.
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I recall seeing a post in which either you or Don said something to the effect that accuracy had no effect on indirect fire weapons, but I think I saw another saying that one of the patches altered that so that higher accuracy tended to cluster shots within a tighter range. Is that indeed the case? Does higher accuracy also tend to reduce drift of the aim point in the bombard screen?
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accuracy is used in the direct fire code, and
nowhere in the indirect bombardment code.
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I did have a moment of trouble figuring out how to account for an accuracy of 0 for Katyushas in my model of indirect weapon lethality. Eventually, I decided to just ignore it.
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cheers
Andy