Quote:
Originally Posted by Soyweiser
Even then, teleporting in a few sacrifical units to trigger gem use (bonus, teleport them home as last script action). Ghost riders, and a normal sacrifical move attack, can trigger three seperate combats. If the enemy army is large enough, and scripted enough spells, you can drain somebodies treasury in almost one turn. (Even better, if your enemy has multiple similar armies in the field, all scripted to cast every global battlefield spell there is).
Also, not being able to put gems on commanders makes the gem removal random event even more dangerous. (Lets say this event hits you just before a major battle. No gems in the treasure, no gem spellcasting. Dead army).
|
Yes there are some possible exploits that would need to be looked at. However I believe the AI already skips big battlefield spells if the threat is very low. With some extra tuning, I am sure it wouldnt be a big deal.
No gems in treasure.. I am sure that could happen now and then, but sounds like a fair risk. If you want to be 100% safe, leave a safety net of gems in the bank.