Re: AI Air Defense
Also - AI pick lists have a random element built in.
So just like it may decide to "go large" on MBT purchases one time, the pick may buy more (or less) AAA items one pick as against the next, with exactly the same points and circumstances. That may arise from choosing cheaper (or horribly expensive) units if a formation of type X is picked, or by skipping the formation at the "buy type X formation" decision point.
Numbers also depend on the other "meat and potatoes" formations bought - e.g. if it bought cheaper APCs and second line MBTs and militia coys instead of say elite paratroopers then it may have more buy points remaining for expensive auxiliary platoons (attack helos, SAM, arty etc) - if less then the auxiliary formation buy may be a section of say 106mm RCL Jeeps or AAA trucks or whatever.
To examine the pick behaviour, simply set up the battle in the generator (set points and opponents, and date, type of battle, perhaps air strikes to a number, not XXX).
-Set computer player for both sides
-set computer purchase for both sides
-choose human deploy for both sides
-generate battle
Now - since you break into the game at the AI deployment, you can see what was picked by it this time.
Exit the battle after examining the AI force pick. (Or end deploy for the AI and look what at the AI auto bought for your side, if interested, then exit the generated game)
Now, repeat the process a significant amount of times (20 or so buys, if not more).
Repeat the process for several sets of buy points if required (one run at say 6K points, 12K, and 18K. Amount will vary as to era - 6K of 1950 hardware is a bigger force than 1980 obviously).
AI picks can vary by opponent too. USA versus VC in 1970s is likely to differ from a pick against the Soviets at the same time point for example. That includes flak units (Some armies may only buy a "fig leaf" of AA against some opponents - say USA v VC or vs Mujadeen). Iraqi AI pick in 2003 will tend not to buy area SAM (as it was neutralised by the Allied air campaign).
Cheers
Andy
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