Biggest reason to avoid punching fatigue over 100 in one spell is so that the mage can do something else during the battle, up to and including run away.
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Originally Posted by Soyweiser
Well, it makes it a lot harder to cast them in communions and have the slaves still be awake/alive  . At least, I assume that higher 200 fatigue has some effect on communion slaves, but I never tested this myself. (should be easy, but... you know... effort  ).
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Communion masters casting spells can take slaves over 200 and kills those slaves deader than heck.
The slaves themselves can't cast themselves over 200 (but they can cast themselves unconscious and then die when the master(s) keep casting.