Thread
: Mod
Randomocalypse 0.3.6.1 - Pile of new features
View Single Post
#
34
October 30th, 2011, 05:19 AM
elmokki
Second Lieutenant
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
Re: Randomocalypse 0.3.5.5
Actually it seems you can't add any units to the .csv if they have id over 2107 anyway at the moment
I won't promise I'll do it for the next version, but I'm fairly sure I'll make the code better at some point.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
elmokki
View Public Profile
Send a private message to elmokki
Find all posts by elmokki