Perhaps I have not been explicit enough (though I thought I had) about the question I am trying to ask.
I was asking about the
voluntary, extra gem when casting a fatigue spell. I understand the rule about gems are
required to cast a spell, I am trying to understand how much to worry about reducing the final fatigue.
Let's take an example:
A spell requires level 4, costs 4 gems, and causes 400 fatigue ("Darkness" will do).
- I have a level 5 (five) mage.
- If I give him 4 gems, he gets 200 fatigue (i.e. reduced to 1/2 for possessing one extra level).
- If I give him 5 gems, and he boosts, he gets 133 fatigue (i.e reduced to 1/3 for possessing 1+1 extra levels).
- Not sure I can be bothered for that [especially, I think, if, say, he's already on 50 fatigue, and if that means the extra 200 fatigue maxes out at 200 and so can only add 150, if it works that way...(?)].
Simpler still, a level 4 (four) mage can cast it for 4 gems and get the 400 fatigue. But someone has said above that 200 is the maximum fatigue he can get anyway. So the level 4 mage comes out with no more fatigue than the level 5 mage with 4 gems in any case.
Right?