Thread
:
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
View Single Post
#
9
October 31st, 2011, 08:03 PM
Jiggymike
Corporal
Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I have sort of a set order that I am planning on taking provinces in that should result in the longest period of time possible before running into conflict. However, I have no way of knowing whether my neighbors have the same idea
Jiggymike
View Public Profile
Send a private message to Jiggymike
Find all posts by Jiggymike