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Randomocalypse 0.3.6.1 - Pile of new features
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November 6th, 2011, 03:26 PM
elmokki
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Re: Randomocalypse 0.3.6.0 - Now with Customocalypse
Quote:
Originally Posted by
kianduatha,Nov 5 2011, 03:13 AM
FYI, major bug in 0359...cap-only sacreds get the #homecom command instead of #homemon which makes them commanders instead! Oh noes!
Fixed in 0.3.6.0 now that I finally noticed this.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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