Re: Randomocalypse 0.3.6.0 - Now with Customocalypse
The following I think I'll add "soon". The generation of this stuff will be possible to turn off.
- Heroes/multiheroes. Just generating 3 or so per nation with some rules. This is when I or someone else bothers to make a hero unit list though. How this affects nation balance is a bit unclear, maybe it shouldn't if the heroes' magic diversity will be limited a bit.
- Ideal temperature. Gotta do some testing with temperatures, but in general some heat or some cold might be given to nations with enough stuff that gets benefits from one / penalties from the other. This might mean rebalancing of some things.
- Castle production bonus. Some super resource costly cap only sacreds might warrant this, but I don't know.
- Priests can reanimate infantry
- Priests with H3+ can reanimate longdead horsemen (MA Ermor)
- Priests can reanimate LA Pangaea style
- Priests can reanimate LA C'tis style
All of the above will drastically increase the power of priests in power calculation.
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