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Old November 6th, 2011, 09:07 PM
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Mobhack Mobhack is offline
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Default Re: Best infantry. 1940s post WW2

It really depends on who your opponent is.

A rifle section loaded up to the gills with anti-tank weaponry may be wonderful in NATO's central front, but rather less so in Vietnam for example.

Anti-infantry:
I always look for those with 2 decent LMG (600m range) as 2 separate weapons. Or perhaps a long range LMG and a marksman's rifle (e.g some mountain or commando sections).

Anti-tank:
Infantry should not be your main forte for killing tanks IMHO. Sections with 2 AT weapon lines are less useful for general purpose duties unless the weapon can also be used against grunts if necessary.

Ideal section (general purpose)
My ideal section would have:

9-10 men (6's and 7's do not have much staying power)

- full-bore SLR with 10 hex range (FN-FAL, M14, G3 etc)
- full-bore (12 hex range) LMG (FN GPMG, RPD etc)
- ditto
- Carl Gustav/similar (e.g RPG-7) with decent hitting power and 200m range, with 6 or more HEAT rounds to hand.
+ Night vision of 10 or so (not too expensive, useful to have though)

I'll take an assault rifle in slot 1 if I have to, but unless fighting in jungles or city is pretty much guaranteed - the extra few hexes range of a full-bore self-loading rifle tends to be more useful than the extra firepower those have esp. at 3 hexes or less (are treated as an SMG then).

The GP section, if fighting irregulars with little access to AFV could be changed to a 40mm GL in slot 4, with perhaps 3 or 4 HEAT rounds as well as having copious HE. (Platoon HQ element may retain a Charlie G just in case, or to bunker bust etc)

Cheers
Andy

NB:
Also check out the alternative, as used by e.g. Israeli mech infantry. Section is a 2xLMG user (anti-infantry specialist) and the AT weapons are carried by a separate inf-AT team.

They also will operate with plenty of tanks to hand, whose primary task is to look after enemy armour, leaving the infantry to deal with enemy grunts and inf-AT.
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