Re: Tampa - Is the Darlok race ready yet??
Almost, remaining problems I would like to solve before posting:
(1) Having trouble balancing early game and extreme late game build queues (this was discussed in an earlier thread with Mephisto, Talenn and others) this is a very difficult aspect to get right. I suggested an "epoch" flag of 1-3 in one of my wish-lists so there could be 3 different "attack" queues depending on how many years have passed. I would also like to find out what parameters will change the AI states (other than the obvious declaration of war)
(2) Re-thinking the racial trait I added for them called "Stealthy". I may release two Versions - a "pure" one for those don't want to modify their files and a modified one for those that don't mind. Any thoughts?
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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