Re: Conquest of Elysium 3 dev log
I'm curious what decisions have to made when it comes to combat. For instance, with Dominions you decide the composition of your forces, the equipment for commanders, unit placement and a five turn script. The interaction of these factors makes for an interesting and challenging game - the drawback is that managing all this late game can be painful. I know that COE3 sacrifices some complexity in favor of streamlining play but if I'm about to face an opponent what are the things I need to take into account? If my units don't match up favorably with his is there something I can do to compensate for that?
And on a completely different note, is KO still involved with IW? Seems like it's been a few years since I've seen him post.
|