Re: ship limits and surrender
yeah, the gifting thing sound a bit too much like cheating. im okay with giving production capacity via planets, or capturing, but *giving* them is a bit out of line.
I was actually contemplating starting a game with P&N mod, or something similar, and setting a very low ship limit. that way the few ships that are built would be upgraded over time with premium components, nanotubes, and other such stuff. the game would be forced to focus more on ship design and tactics rather than industrial might.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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