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Originally Posted by triqui
Quote:
Originally Posted by Squirrelloid
Triqui, I'd be happy to duel you, and I'll play Ashdod without an E9+ bless. We'll see how weak Ashdod really is. Hop on IRC to arrange it.
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See, that's your second fallacious (and eepeen) post in a row.
Let's suppose (as hypothesis )you manage to win me with Ashdod. Would that show that Ashdod is fine? Not really, just show that you are (in hypothesis) a better player than me (or at the very least, that you think you are). That would proof absolutelly nothing. I'm sure Baalz could beat me with any nation, even if I use pre 1.92 Ashdod. That shows absolutelly nothing about Ashdod (or any other nation) balance.
Just like your post proofs nothing, but that people in internet argument fall to e-peen show-offs when they have no other point to argue, or the points they made before have been refuted in a way they cannot answer back.(IE: the stupid remark about Berserk unbreakable morale, which had nothing to do with what I was replying to: the fatigue)
Do you want to prove something about Ashdod balance? Fine, let's take a look in the next couple of months to every middle age game there is, that is played under CBM 1,92. Let's see if they win they fair share of victories. I doubt it.
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EA Agartha was virtually unplayable for years until CBM finally got around to buffing it. It still managed to win at least one game. And Ashdod is in better shape than EA Agartha ever was.
What's frustrating is you don't seem to actually want to play Ashdod to see if it still works. (I'd be willign to bet E10N4 still works, too, but it was never the sacred *troops* that really mattered). Which is why i offered to blitz. You specifically said:
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Nop, they give you two options: that one, or losing incredibly fast.
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Ok, so prove to me its lose incredibly fast if you don't use the sacreds. My offer was not an epeen argument, you literally said 'anyone who doesn't use the sacreds is going to lose'. Prove it. Put your money where your mouth is.
If instead you'd rather attack me then prove your claim, you're conceeding that you were wrong before. I wouldn't have even offered a blitz if you hadn't argued that doing anything but using sacreds was an autoloss.
Otherwise, there are other options, and thus Ashdod is probably fine. If a single one of their sacred options is not optimal in all situations, that's only a good thing. If its optimal in none, well, it'll get tweaked eventually. CBM balancing is an iterative process. But its clear to me at least this is solely a unit issue, not a nation balance issue.
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You seem convinced that enc 7 is too much without being willing to play them. Considering net enc 2 is better than enc 5 for most troops, including Ashdod's nonsacreds (which work just fine!), this implies you don't actually understand the issues.
And berserk is an advantage. Those troops are fatigue neutral *until* they berserk, and then they don't run away once they do berserk. Horrors, they build up a little fatigue every round they attack *after* they berzerk. Its still less than the other sacred overall, because they have enough protection (18 with E9+) that putting some damage through that in the early game is hard.
The fact that you automatically dismiss them because they *eventually* become not-fatigue-neutral sort of demonstrates that you won't be happy until you have fatigue neutral broken giant troops. Since we know that's a bad idea, of course we're skeptical of your position.
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And the real point you seem to be missing is that Ashdod was never about armies of *troops*. It was about armies of thugs and SCs. Being non-neutral on fatigue is only going to really matter in large battles, at which point you'll be thanking your enemies for killing off your cash-guzzling sacreds so you can recruit more SCs.
The only impact of non-neutral fatigue via bless is that Ashdod needs to do some research before it tries to crush someone now, as opposed to just rushing people. This is a good thing
Zazzumite: excellent thug/light SC, self-blessing, frequently with good buffing paths (Summon Earth Power, ironskin/stoneskin/invulnerability, soul drain, potentially personal luck/body ethereal, etc...)
Adon: Excellent SC, self blessing, good buffing path. (E2 ones are the best, but S2 isn't much worse and F2 is ok eventually). 3 misc slots. Typical E9-10 bless with bracers of protection doubles up the +4 protection bonus from the bless, and the third misc slot lets you pack a pendant and AMA in addition to the bracer.
Base enc 7 can be cut with lower fatigue armor or shield (or both), and mitigated away with boots, summon earth power, and of course bless.
Even without a big E bless you can still drop them to fatigue neutral pretty easily.
And no, Adons are not overpriced. They're a recruitable SC chassis - how bad the armor is or isn't is irrelevant, you're just going to slap something better on them anyway.
When every commander you recruit all game except Talmai Elders is a viable SC, its time to start wondering why you bother with recruitable troops after turn ~12 at all.