Thread: Bug Reassigning units
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Old November 20th, 2011, 02:59 PM

scJazz scJazz is offline
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Default Re: Reassigning units

Quote:
Originally Posted by jaywalker View Post
I think it may be due to the alphabetical order of the formations. For example, if unit B3 is reassigned to formation F then it takes the place of the orignial F0 unit, simply because B (its original parent formation) comes before F in the alphabet. Conversely, if unit F2 is reassigned to formation B, then it becomes the last unit in that formation, again, simply because F comes after B alphabetically.
OK, tested and this is the case. Still, I'm going to refer to this behavior as an undocumented design feature. Can it please be changed to reassigned unit is always the LAST numbered unit in the formation?

The unit being moved can not ever be moved to command. The engine knows or can at least find out how many units exist in a formation. Naming the moved unit to XXNN+1 doesn't seem overly taxing.
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