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Originally Posted by Squirrelloid
You seem convinced that enc 7 is too much without being willing to play them. Considering net enc 2 is better than enc 5 for most troops, including Ashdod's nonsacreds (which work just fine!), this implies you don't actually understand the issues.
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Actually is you the one that do not understand the issues. First, having encumbrance 7 is not really a problem. Having encumbrance 7 in a unit that cost 150g 88r, and thus is going to be horribly outnumbered in any situation, is.
Ashdod giants often are incredibly low number armies. To beat chaff (specially, but not only, undead chaff), they need a TON of turns.
There are other high encumbrance units in the game. Centaur Cataphracts have encumbrance 7 as well. However, for the price you have 1 single Annakite that 2 two attacks, Centaurs do *eight* attacks. So the amount of rounds both armies are going to be fighting is not even close. In a combat where Centaurs get say, 30 fatigue, the Annakite get
one hundred and twenty.
I don't know what else can I do. I'll reiterate:
The problem is not having encumbrance 7. The problem is the combination of encumbrance 7, with being absolutelly unable to kill opposing armie in less than a gazzillion fighting rounds, becouse of the incredibly high cost per attack ratio. They cost 150g88r.
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And berserk is an advantage. Those troops are fatigue neutral *until* they berserk, and then they don't run away once they do berserk. Horrors, they build up a little fatigue every round they attack *after* they berzerk. Its still less than the other sacred overall, because they have enough protection (18 with E9+) that putting some damage through that in the early game is hard.
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It's an adventage. It's an adventage absolutelly unrelated to what we were discussing, though. You made a remark about "they have encumbrance 5". I quoted you and said that they were berserkers. I suppossed that you understood that I was talking about the fatigue. Obviously you didn't. My fault, I guess.
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The fact that you automatically dismiss them because they *eventually* become not-fatigue-neutral sort of demonstrates that you won't be happy until you have fatigue neutral broken giant troops. Since we know that's a bad idea, of course we're skeptical of your position.
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see, yet another fallacy (strawman's). I understand it's much easier for you to argue a point that I *did not* say, than the ones I actually said, but it's not really very usefull.
I already said that the nerf was needed. The problem is that CBM forgot to change the cost of the giants proportionally to the nerf. Pre-nerf, they were an incredibly expensive (as in: twice everything else) unit with an incredibly power. Now they are just incredibly expensive.