
July 28th, 2002, 04:06 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: How dumb is the AI/Are U ?
Quote:
Originally posted by Gandalph:
Arkon - This sounds like intense micromanagement.
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I agree, kinda. It's just that IMO sending out a fighter wing makes more sence. Look at the MM SE4 webpage that shows the graphics -- the fighter group has a certain default compositition -- Large fighter, 2 mediums, 2 small. Just like default fleet composition -- Battleship, 2 battle cruisers, 4 light cruisers. I just figured the game would do it's best to build a fighter group according to a specified grouping.
I remember one time I had both rocket pod fighters and apb fighters on the same carrier -- most fighter Groups launched were the "hit 'em hard once and now we're PDC fodder" or "5 guys with pea-shooters picking away at the shields" but one mixed group was able to give a nice 1-2 punch and then act like a 3 man pea shooter. It was cool -- if only I could count on it more often. If carriers tried to mix-up fighter Groups by name for example rather than keeping Groups homogenous and only mixing when it needs a couple more to fill out group number, it would lead to more interesting fighter designs. As it stands now, the Terrans for example under the default AI are almost silly. They only build small rocket pod fighters. If you have enough shielding to survive the 5 member hit, you can pick the off with PDC at leisure.
I realize the micromanagement angle -- building all types of fighters, loading them in the proper proportion, and what happens if the numbers aren't in correct proprtion or if they're lost in combat. In that case the carrier could launch whatever order it can. Hey, we all just give the ships a plan -- if it doesn't work flawlessly all the time well that's just fog of war
[EDIT] Multiple edits to correct grammar and diction -- Sunday morning -- typing -- grumble grumble 
[ July 28, 2002, 15:45: Message edited by: Arkcon ]
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