Re: Modding "Trap" spells?
That's a pretty good idea. What I dont like, though, is that, if the remote-summoned unit survives, then it gets to fight again in the next battle, which might make it too good. Or too weak, in the attempt to balance it.
I suppose a way around that would be to add the script from gladiators that cause them to "die" after 1 battle. Would that work?
A unit would also be visible, which would kind of ruin the "trap" feel. I suppose that adding glamor would take care of that, though.
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