The problem with shield regen in SE is that it has no 'in-combat' cost. At least in SFB you have to pay from your energy stocks for shield regen and thus have to choose between shields and movement/weapon usage. If shield regen could be made to cost something -- weapon reload time? -- it would be more 'proportional' with other combat options. Of course then the AI would have to learn to manage shield regen and weapon usage...
[ July 27, 2002, 20:04: Message edited by: Baron Munchausen ]