Re: counter intelligence
Ahh the enigma of Intelligence - no explanations anywhere!?
This is based on tests I did about three months ago using 1.49. So hopefully someone will correct where my memory fails me.
On defense -
Level 1 gives 1x your defense points (the only reason someone would use this is if they don't have app. int. and they are getting intelligence points from trade once you get app. int. don't use this!)
Level 2 gives 2x your defense points
Level 3 gives 3x your defense points
ex - enemy attacks you with 90000 points
you would need to have saved 90000 in level 1 but only 30000 in level 3 to stop the attack.
Level 1 stops up to level 1 type attacks
Level 2 stops up to level 2 type attacks
Level 3 stops up to level 3 type attacks
So level 1 counter intel will stop fuel leaks, but not food shortage.
Puppet Political Parties rarely worked in my simulation - even when opponent had no intel saved - so don't bother.
Finally if I recall correctly (correct me if I'm wrong)
Even though you may have the points stored each instance of:
Counter intel 1 can only stop up to 1 attack
Counter intel 2 can only stop up to 2 level 2 attacks - AND ALL level 1 attacks REGARDLESS of points stored
Counter intel 3 can only stop up to 3 level 3 attacks - AND ALL level 1 and 2 attacks REGARDLESS of points stored
Ultimately if you have counter intel 3 and a good stock pile of intelligence you are pretty much immune.
[ July 27, 2002, 22:06: Message edited by: augustinetorres ]
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