Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by scJazz
Probably not the first to bring this up but... any reason why unused Airstrikes can't act as CB? Kinda fixes that "whole longest range wins" thing doesn't it?
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Of course it is possible to alter the game code to allow this. But I don't even want to think of the man-hours it would involve. And that's not even trying to take into consideration how the heck would you implement off-map anti-aircraft?
For my part in the mini campaign I've been working on (forever) I simply bought an HIMARS section and re-labeled it "Ctr Btty Air" and set it's reinforcement turn to 50 (the max allowed). For most scenarios that's longer then the turns the scenario lasts, for the others by turn 50 it has fired all it's ammo doing counter-battery before (well, 95% of the time) turn 50 so the player never gets the ability to lay a rocket cluster munition barrage. Works out pretty well if you ask me 
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HEHEHEH
I was thinking about the coding required to pull off my idea while walking to the store.

Your plan is definitely best!
My idea would require some stunt like...
1) All Aircraft are assumed range 999 for CB
2) All OM Arty is assumed to have Area SAM for defense
3) Now run SAMs for defense
4) Assuming you aren't dead yet run CB Airstrike
4A) Perhaps some weapons aren't used like HARM or Mavericks