Re: Blowpipe paralyze
They're good, but they are not that good. I've seen paralyzed SC's force a rout by virtue of low fear/awe or even aura effects like fireshield or chill.
Blowpipes + specialised thug or SC support, will ruin an opposing SC's day, but i don't believe that they are by themselves an effective counter to SC's.
Due to the short range, even massed blowpipes do not stand up well against a similar number of chaff units. They are great at breaking up formations, but are not neccesarily something that can't be countered easily.
I may have some misconceptions based on my play experience though. If so, I would appreciate being corrected.
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