Re: Making non Magic national commanders more worthwhile
There are independent commanders who have mm3. The ~55g light cavalry one comes to mind. Which should be reasonably common in MA.
That's way too many gems on a regular pud on a horse though. At best you'd give him a frost brand if you were going to send him into melee. Even fully kitted he's not that hard to kill, so you'd want to minimize your investment.
With the amount of gear you're throwing on him, summoning a bane for 4d and throwing a brand and shield on him would be cheaper, more effective, and have mm3. Of course, at that point you can leave the squad at home.
And most national commanders aren't any better than indie commanders at using a magic bow. The few who have better than 10 precision aren't worth giving up the mage buy for the +1 precision. And they're more expensive than just buying indie scouts to hand bows to.
Cap-only non-mage non-priest commanders ever worth recruiting in dom3: 0
Cap-only priest non-mage commanders ever worth recruiting in dom3: I can think of 1, and 'worth recruiting' is questionable. Fortunately that nation has no cap-only mages. (EA Ermor, H3 mildly tempting. Emphasis on mildly)
Recruit-anywhere national non-mage commanders worth recruiting: There's some national priests that pass muster. And spies and assassins. Some guys with special abilities like Siege Engineers. But guys who actually lead troops... uh... LA TC Khans maybe? Possibly Caelum if you're actually using regular troops and you can't spare a mage commander.
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