Re: Making non Magic national commanders more worthwhile
Define 'well defended'
In MP players rarely build more than 1 PD unless they're (1) anticipating an army vs. army showdown in that province in the near future (in which case you have no business attacking it with a thug because there's going to be an enemy army there too), (2) random events gave it to them, (3) nation has good enough PD that light (5-6) amounts of it will fend off common cheap remote spells like Call of the Winds.
Even given that, a bane will cheerily eat through 10-20PD with a frost brand and a vine shield against most nations.
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