Re: Morla MA noob game (running)
When sending NAP ending messages through the in-game chat, there is no ambiguity. You send the message on turn 9, they get it on turn 10 and have all of turns 10, 11 and 12 to prepare. Turn 13 is when the two of you can clash.
When sending messages via PM or through the forum, my approach is to check llamaserver and see if the person has submitted their turn yet. If they have or if the turn hosts really soon, then assume they won't react to your information this turn (notify on turn 9 but don't attack until 13 because the notification wasn't really noticed before turn 10). If, however, you notify them while there is still plenty of time for them to react and they haven't submitted their turn yet, then you can count that turn as the start of your countdown (notify on turn 9, they have 9, 10 and 11 to prepare, fight on turn 12).
As triqui said, you can be extra sure there is no miscommunication by being explicit about what turn you're entitled to attack them.
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