Re: Making non Magic national commanders more worthwhile
No indy maps already do that. But there are issues. For one, you'll still never recruit second line troop commanders, scouts, or priests. Nobody is going to recruit a scout over a spy, a basic priest over a priest-mage/high level priest, or the 40/80 troop commanders over the 120s with standard. For another, some nations have legitimate reasons to hire indy commanders. Like LA Marignon, whose national commanders are all squishy low hp guys without shield or armor, and dangerously vulnerable to stray arrows.
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