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Old December 14th, 2011, 01:57 PM

shatner shatner is offline
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Default Re: Pointy Sticks MA started

Here is the relevant info from the version of Black Rose of Ulm. Note that my version doesn't even use weaponId 927 yet seemingly yours does!?

Quote:
#modname "Ulm Black Rose v0.282b MC edition"
#description "Re-envisions MA Ulm"
#icon "./Ulm_Black_Rose/UlmBlackRoseBanner.tga"
#version 0.282

--Version MC 0.282 beta
--Author: Squirrelloid
--Intended for use with CBM 1.84 or later, but should be useable without. Please see CBM 1.84 + Ulm Black Rose dm for combined mods.
--This is an MC version of the mod which makes it wholly separate from the MA Ulm nation. Not that you'd ever want to play regular MA Ulm when this was available. Shares unique heroes with MA Ulm.

--Uses
---NationID 84
---Sites 855-857
---WeaponID 710, 713, 715, 717, 726, 945-950
---ArmorID NONE
---UnitID 2840 (Locksmith, from WH), 3953-3979 (Ulm units copied to be modified), 3980-3998 (new units)

--MC Notes
---A lot of stuff from CBM is copied into here without change. Specifically a number of weapons, and unit 2840.
---Drain Magic has been slightly altered from CBM by reducing its fatigue cost, this should just create a new version of the spell. I have slightly modified the name of the spell herein by adding a space after the name.
---I just sort of guessed at something reasonable for Province Defense
---There doesn't seem to be any way to set tower weapons for sieges. Bother.

--Beta Notes
--Placeholder graphics: Inner Circle of the Black Rose pretender
--Undone in this version but intended: +3 nation specific pretenders: Reason Incarnate, Fallen Grandmaster of the Black Rose, Great Engineer. Possibly +1 spell: Malediction
--All spell placement and costs tentative

Here is the relevant info from the version of CBM 1.92

Quote:
#modname "Conceptual Balance Complete 1.92"
#description "This is the Conceptual Balance mod for Dominions 3. The mod aims to increase the number of viable choices available to players. While the base game includes a huge amount of content, much of it would always be avoided by a seasoned player. In CBM, hopefully, almost all content may find a use, if only in a niche strategy. A small amount of new content is also added with balance in mind."
#version 1.92
#icon "CBM_Sprites/cbcomplete.tga"
#domversion 3.26


-- USES THE FOLLOWING MOD SLOTS

-- Monsters: 2795-2919, 3400-3444
-- Weapons: 710-728, 751-779, 808-809, 900-919, 927-931, 974-976
-- Armors: 237-239,244-274
-- Sites: 800-802, 858-879, 882-885
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