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Originally Posted by TigerBlood
Active assassins and spies have the same issue of being easily located, given that spells take place before movement. At MR18, the harvester requires a focused effort or luck to take out quickly.
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It's not the same issue at all. You know the harvester is there the moment it hits the province, before it would even have a chance to try assassination. MR18 is no defense against Mind Hunt.
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You have given me an idea though. Bane Venom Charm on a spectre or some other stealth astral mage...
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That's a better plan, but S1 only blocks mind hunt less than half the time. If the hunters have recuperation or healers, they won't care about feeblemind.