Uhm, with that LC, you've gone from 2&1/2 tiles across to 1&1/2 tiles across.
It still has the exact same problem, with the dark, open bit on the texture being cut off by the edge of the cube.
For example:

On the bottom right, that metal bit with the 45-degree angle is not connected to the rest of the ship.
IMO, three repetitions of the dark area along each edge (9 per face) would be best, in order to make the ship appear slightly smaller than the Cruiser (16 per face)
PS: Those bases are much easier on the eyes without so much glare
